Problem

Companies struggled to motivate employees to stay active, as existing wellness programs lacked engagement, consistency, and personal relevance.

Anticipated Outcomes

→ 0 to 25,000 Active Users

We project growing to 25,000 active users as companies adopt Gamify Wellness to improve employee health and engagement.

→ 0 to 8,000 daily challenges completed

The app is expected to drive up to 8,000 daily challenges completed, motivating employees to be more active consistently.

→ 0 to 5,000 social interactions per month

We anticipate 5,000+ social interactions monthly through leaderboards, team competitions, and shared achievements, fostering community.

→ 0 to 3,500 wellness goals achieved monthly

Users are projected to reach over 3,500 wellness goals each month, reinforcing positive behavior change and motivation.

→ 0 to 2,000 reward redemptions per month

With an engaging reward system, employees may redeem 2,000+ rewards monthly, boosting satisfaction and ongoing participation.

→ 0 to 40% improvement in employee engagement

By gamifying wellness, companies can expect up to a 40% increase in employee engagement in health programs, leading to healthier, more motivated teams.

Man wearing glasses, a blue cap, and a light blue sweatshirt, smiling indoors with framed text art in the background.

Olha worked on a website and mobile app design for me. I couldn't have been happier with her creative eye and professionalism.

Corey Dion Lewis
Founder

The Starting Point

Employee wellness programs often struggle with low engagement—just 23% of employees participate, according to Gallup. Most initiatives feel generic, disconnected from daily routines, and fail to inspire long-term commitment.

This gap revealed an opportunity. What if staying active felt like a game, not a chore? By integrating friendly competition, progress tracking, and rewards, Gamify Wellness aims to make fitness engaging, social, and sustainable right from your phone.

Employees' Initial Problems

Motivation Barriers

Many employees struggled to stay motivated with traditional wellness programs that lacked variety and feedback.

Low Engagement

Standardized programs failed to resonate with users of varying fitness levels, resulting in low long-term engagement.

Desire for Social Interaction

Participants wanted features that allowed them to connect, compete, and celebrate progress with coworkers.

Lack of Personalization

Users expressed a need for fitness goals and challenges tailored to their individual needs, not broad company-wide objectives.

Why Now

In today's fast-paced work environment, traditional wellness programs often fall short, with only 20% of employees highly engaged in such initiatives . This disengagement underscores a pressing need for more interactive and personalized solutions.

The U.S. corporate wellness market size was valued at USD 18.4 billion in 2022 and is expected to expand at a compound annual growth rate (CAGR) of 3.87% from 2023 to 2030.

Light bulb icon next to text stating the US corporate wellness market will reach 18 billion dollars by 2030.

Core Employee Challenges & Our Solutions

To build lasting impact, it’s critical to address challenges across key moments: Motivation → Personalization → Social Connection → Habit Formation → Recognition.

Discover the five key obstacles employees face in traditional wellness programs and how Gamify Wellness turns each into an opportunity for engagement, motivation, and lasting healthy habits.

List of problems faced by admins such as low motivation and lack of social interaction contrasted with corresponding needs like gamified engagement and peer competition.

Go-To-Market Strategy

To reach early adopters, Gamify Wellness targeted mid-sized companies with remote or hybrid teams—segments actively seeking fresh ways to boost employee well-being and connection.

We positioned the app as a modern, lightweight alternative to outdated corporate wellness platforms.

Three columns showing go-to-market strategies: Direct Sales with Influencers and C-Level & HR; Sales Hacking with Internal Advocates and App Access; Agency Sales with Health Consultants and Commission-Based Pay.

Employee Insights

User research revealed that employees struggle with staying motivated in traditional wellness programs. Many found them dull, inconsistent, or too generic.

Social connection and personalized challenges were identified as key motivators, with users expressing a desire for progress tracking, peer interaction, and rewards that felt meaningful.

“I want to stay active, but most wellness programs feel like chores, not something I look forward to.”
— Marketing Coordinator, 32

“If I could compete with coworkers or see my progress visually, I’d actually stay motivated.”
— Customer Support Agent, 28

These insights guided the design of the core experience by incorporating gamified challenges, real-time leaderboards, and customizable goals. The aim was to create a wellness platform that feels engaging, fosters social connection, and motivates users to maintain healthy habits over time.

Two major employee health focuses: sedentary lifestyle with a chair icon and inadequate activity with a punching bag icon, each accompanied by a brief description.

Competitive Landscape

The employee wellness market features several key players aiming to boost physical activity through gamification and incentives.

Gamify Wellness differentiates itself by combining seamless social interaction, highly customizable challenges, and an intuitive mobile-first design that reduces friction and keeps users engaged daily.

Comparison of three health platforms: Rally Health, Wefitter, and IncentFit with their logos and brief descriptions about personalized health journeys, wearable data integration, and cash rewards with team challenges.

Out of all the competitors these are the closest that compare. At this moment we believe that Gamify Wellness is the simplest and easiest platform to navigate.

We suggest that Wefitter has the best product to serve the needs of the HR department. Based on our interviews Wefitter is not very known in our market.

Building the MVP

To move quickly, I led the design of an interactive prototype and conducted usability tests with employees and wellness program admins.

The goal was to uncover:

  • Which features drive the most engagement?

  • Where do users face challenges maintaining motivation?

  • What elements boost ease of use and long-term adoption?

📌 Insight: Employees wanted simple, motivating challenges combined with social interaction—not just a tracking app..

Core Features Iteration

1. Engaging Challenges Designed to Motivate

The app’s core had to inspire consistent movement by offering:

  • Personalized fitness challenges: Tailored to different activity levels to prevent drop-off.

  • Real-time leaderboards: Encouraging friendly competition among employees.

  • Instant progress tracking: Providing immediate feedback to sustain motivation.

📌 Insight: Users needed challenges that felt achievable and rewarding, so the design focused on clear goals and social encouragement—not just raw activity data.

2. Simplifying Participation for Maximum Impact

User testing showed participation dropped when the app felt complicated or time-consuming.
To fix this, I:

  • Streamlined challenge enrollment with one-click sign-ups and reminders.

  • Integrated social sharing and team-based goals to build community.

  • Added flexible challenge durations so users could engage at their own pace.

💡 Result: These improvements aimed to reduce barriers to activity, boosting daily engagement and helping overcome sedentary habits.

User Flow Screens

The app’s design centers on a seamless user journey from onboarding to daily engagement making wellness challenges easy, motivating, and social at every step. Below are key screens that bring this experience to life.

Onboarding Flow

Guided new users through a simple setup to personalize fitness goals and introduce key app features, ensuring a smooth and motivating first experience.

Flowchart showing the onboarding process of a wellness mobile app with screens for welcome, signup, health app integration, profile setup, password recovery, and completion.

Main Flow

Provided an engaging dashboard displaying current challenges, progress stats, and leaderboards, designed to keep users motivated and connected.

UI design layout showing main app screens with charts and user info, plus additional screens for menu, points, rewards, settings, network, leaderboard, challenges, invitations, and FAQ on a dark background.

New Challenge

Streamlined the process to join or create personalized fitness challenges with clear instructions and social sharing options to boost participation and fun.

Flowchart of a mobile app's 'New Challenge' setup process showing two paths: Daily Challenge and Story Mode with steps to fill challenge info, enter steps and minutes, and a final congratulations screen.

Final Design Reveal

My solution was to design an engaging, gamified UI that motivates users to stay active by combining fitness challenges with tracking and reward systems. The design emphasizes usability, accessibility, and a seamless user experience.

List of key fitness app features including Gamified Challenges, Progress Tracker, Reward System, and Personalized Picks with brief descriptions.

Onboarding Screens

  • The step-by-step setup guides users through selecting fitness preferences and syncing their devices.

  • Users personalize their activity goals by syncing data from their existing fitness apps, ensuring a tailored experience from the start.

  • Motivational language and clean visuals create a welcoming and inclusive first impression.

Three smartphone screens showing Gamify Wellness app: a running woman on orange background, login screen with runners illustration, and health app selection screen with icons like Runkeeper, Strava, and Google Fit.

Main Screens

  • The dashboard provides users with an overview of their current challenges, progress metrics, and upcoming activities.

  • A dynamic leaderboard showcases top performers, encouraging friendly competition among peers.

  • Quick access to join new challenges or view completed ones ensures continuous engagement and motivation.

Three smartphone screens showing a fitness app with tabs for My Wall, Daily Challenges, Story Mode, and People: first screen displays upcoming and enrolled challenges with graphs, second screen shows a map with location markers and a Launch New Challenge button, third screen lists user profiles with activity stats and the Launch New Challenge button.

New Challenge Flow

  • Option to create personalized challenges based on fitness goals and preferences

  • Step-by-step guidance for setting challenge parameters and inviting friends

  • Option to choose between quick daily challenges or extended story-mode challenges for longer-term engagement

Three smartphone screens showing a 'New Challenge' creation flow: selecting challenge type, entering steps or miles, and a congratulations message with a thumbs-up icon.

Explore the Full Design in Figma

Dive into the complete wellness app prototype, featuring full user flows, gamification elements, and responsive screen layouts in the original Figma file. All artboards, components, and handoff-ready specifications for the Gamify Wellness app are available for a deeper look.

Closing Thoughts & Gratitude

Designing Gamify Wellness was an inspiring journey into turning everyday wellness into something motivating, social, and fun. Exploring the needs of both employees and companies revealed how thoughtful design can drive engagement and positive habits.

Huge thanks to the participants, testers, and collaborators who shared their time, stories, and insights. Your input shaped every screen.